Monsters cast skills; storage, party bar and looks preview
Monsters cast skills now
The original client has 252 monsters with their own effects, and I went through them frame by frame: 127 were worth giving skills, 149 skills in total. Zuma Taurus, Woma Taurus, the Demon Dragon Armorbreaker and the Fire Dragon Spider each have their own moves, and dragons like the Azure Dragon King and the Gold-Scaled Coiled Dragon get two each. Every visual comes from that monster's own original effects in its own art library; none are borrowed from another monster. Monster sounds are now the original audio too, each monster with its own set.
While at it I removed 8 monsters whose names started with "Noma": those were private-server names on recolored art from other monsters. 降龍 only keeps what actually exists in the client.
Storage
One storage per account, shared by all your characters. Click the storage NPC and the chest opens right away, with no dialogue to page through: deposit on the left, withdraw on the right.
Party bar
The party leader has a crown, and you can leave or disband right from the bar. Gold dropped in a party is split evenly and automatically, no more picking it up and shouting. Area buffs and group heals now pick their targets by your attack mode: Peace buffs everyone, Guild only your guild, Good/Evil skips gray and red names, Party only your party.
Try it on in the shop first
Shop outfits, weapons and hats are no longer a flat item icon. They're drawn on your own character standing there wearing them, glow effects included. For the Dragon God and Dragon Bones pet looks, each proficiency level has its own form, so you can see at a glance what it grows into at each level.
Skill looks are still being polished
Soul Shield · Soul Wall was redone as a translucent soul veil that rises over everyone it shields. Healing, Poisoning and Soul Fire looks now sit at the same height as in the original instead of floating at your feet or above your head. These looks are in review, and each one ships as soon as it passes.