Warrior Thrusting on the spot, Soul Fire trimmed, banked grinding time
Warrior: a standing strike is Thrusting
For a Warrior who knows Thrusting, every standing strike (Shift + left click on desktop) is Thrusting: the Thrusting motion and slash play whether or not there's a monster, and anyone on the second tile takes the hit. Flaming Sword, Slaying and Half Moon no longer pop out of it; they're kept for the swing at a monster you click. A Thrusting hit that deals damage now raises its training, same for players and monsters, and anyone caught by Half Moon or Thrusting beyond your target plays the hit reaction along with the one in front of you.
On phones, Warriors now get two main buttons like Wizards and Taoists: Attack at the bottom left and Thrusting at the top right. Tap for one thrust, hold to keep thrusting, and there's no more relying on lucky lock-on spacing.
Taoist: poison can kill, Soul Fire trimmed
Each tick of Poisoning can now take a monster down to 0, even if the poisoner has logged off or left the map, so it no longer stops at 1 HP. Soul Fire's power is trimmed by another third, now 22–27.
Daily grinding time can be banked
Before, grinding at full rate started to fade after a few hours a day and reset the next day. Now every account banks a pool of full-rate grinding time: 6 hours are added each day, up to 42 hours, and days you miss are added too. Once the pool runs out, the next 2 hours that day pay 40%, then 10%, and that resets the next day. Bosses aren't affected.
Clearer to read, more exact to tap
- Desktop gets a minimap in the top right. Tab now cycles: off → close view → full view → minimap → off; while the minimap is on, the map name is followed by your coordinates
- On phones, a slip off a button or a swipe no longer drops your lock on a monster; only a real tap on empty ground does
- Attack mode still cycles to the next setting with one click, as you're used to
- In chat, type "/name" followed by a space and you switch straight to whispering them
- Your own sword skills and spells now show as soon as you swing, without waiting for the server, so attacks feel snappier
- Buttons that spend money show three bouncing dots while waiting for a reply, so you know the tap went through
- Market shelf cells hold short text only, a unit price under 0.01 reads "under", and trade and storage mistakes scroll in as red text
- The guild list and member table are now two lines per row so they read less cramped
- The portal home page has a new "What is 降龍" block, and the FAQ no longer says the game is desktop-only
Coral Ring and Moon in the Well now drop like ordinary gear, and the blacksmith doesn't sell them.
Skill looks, pet looks and shop looks are still being polished.