Dev log

Gear rolls affixes, boss gold drops in piles

Update

Gear now rolls affixes

A small share of gear dropped by monsters comes with one extra affix, spelled out in the item tooltip. Some add a twist to a skill: Half Moon can chain into Slaying, Slaying occasionally strikes an extra time, Thunderbolt jumps to a nearby monster, Soul Fire flies from a dead monster on to the next one, and Healing can heal pets; Wizards get things like a Turn Undead chance and longer Magic Shield. Others hit a type of monster harder, give more experience, drop a bit more gold and so on.

Each piece of gear has at most one. If you wear the same affix more than once, only the highest counts; the others turn gray in the tooltip and tell you which item is overriding them.

Bonus stats

Gear dropped by monsters now has a chance to roll extra stat points, at the original odds. Boosted numbers show in bright gold, and holding Alt shows the base values. The character page has a new "All stats" tooltip that shows your total bonuses at a glance.

Drop pillars and big drops

  • Good items on the ground get gold or purple pillars of light, each in small and large, so you can tell at a glance whether it's worth running over; Normal quality no longer gets a pillar
  • The Teleport Ring, Invisibility Ring, Paralysis Ring, Revival Ring, Protection Ring and Skill Necklace are fixed Unique items: they never roll bonus stats or affixes and drop with a crimson pillar; the Locating Necklace too
  • When bosses and chieftains die, their gold drops in several piles of different sizes, finders keepers; bosses also drop extra starter and regular gear, and Zuma's drop pillar is split into small and large
  • Regular monster flask drop chance went from 3% down to 1%

Interface

  • The character page shows your gear, play time and learned skills: hover or click a gear slot and its stats appear in the white card below; skills are split into active and passive, with level, proficiency and how much is left to the next level
  • Gear slots whose requirements you don't meet show a grayed-out icon with red diagonal stripes, so you know right away you can't wear it
  • Fixed the right-click player menu not closing
  • Went over wording, colors and spacing across the whole interface again, about twenty fixes

Still polishing

Skill looks, pet looks and shop looks are still being polished.