Dev log

Start at level 22, flasks drop from monsters

Update

Start at level 22

Everyone has killed the chickens and deer in the starter village countless times. Now new characters start right at level 22 and head out in a full set of starter gear: Warriors get Asura, Wizards get Crescent Moon, Taoists get Demon Subduer. Skills below level 30 are learned automatically when you reach their level. Starter gear sells to shops for just 1 gold and can't be traded.

Flasks

No more potion shops. There's a flask slot at the top left of the health orb. A flask has charges and a cooldown, and used charges refill on their own after a while. In PK, what matters is when you drink, not who hoarded the most potions.

Flasks only drop from monsters, in five tiers, each healing more than the last. Good flasks roll affixes: faster refill, an extra charge, a full heal in one gulp… Bosses occasionally drop Dragon Dew, which has unlimited charges and only a cooldown.

Pets

Ctrl+A switches your pets between "Attack" and "Rest", just like the original. Once a Taoist has the maximum number of pets, casting the summon again pulls them back to your side.

Automatic reconnect

A web page drops its connection more easily than a client: switching Wi-Fi or putting your computer to sleep will do it. Now you don't need to refresh. A "Reconnecting" notice shows at the top of the screen, and once it's back you're dropped right into your character. If you disconnect in the wild, your character stays put and only logs out once out of combat, so don't count on disconnecting to dodge damage.