Quieter death screen, flasks nerfed, Trap Hexagon as original
Death is quieter now
Dying no longer pops a big box over the screen. In the center there's just "You died" in large brush-script letters, who killed you, and the countdown to town, now 5 seconds instead of 3, so you can see how you went down. Where you died, what you dropped and how much gold you lost become one system line in chat; click "[Death review]" for details. The red at the screen edges when you're nearly dead also slowly fades to gray.
Flasks are no longer an invincible safety net
Flasks are nerfed: fewer charges and a bit less healing per use, and the instant heal restores noticeably less than before. Flask refill now depends on the map, and Healing and Mass Healing now heal over time instead of topping you off at once. In the Legend loop, your health is the stake you put on the line to fight for a boss. If it's too easy to refill, the fighting loses its bite.
Trap Hexagon as in the original
Only when a monster is actually trapped do 8 pillars of light rise into an octagonal fence, and it stays up until the monster breaks free; a trapped monster's name changes color. Poison and burn damage no longer free it; only a real hit does. That last part follows private-server behavior.
When a press does nothing
When a skill is on cooldown or you're out of mana, the skill slot shakes instead of spamming chat. "Too far" now fades in and out above the status bar. The system messages for attacking and casting are gone too, and chat is much cleaner.
Login and character select
Character select is back to the original early small character art. The login and character select screens now fill the window at any size, with the original background music that fades out as you enter the game. The account page was reorganized: login is a single button that opens Telegram directly, with a QR code on computers without Telegram.
Other small things
- Monster names and overhead health bars sit on top of each monster's own head instead of over its body
- Fixed large monster art breaking the screen
- Renamed Young Dragon God and Dragon God
Skill looks are still being polished
The Warrior and Wizard skill looks went through several more rounds these past few days. They're still in review, and each one ships as soon as it passes.