Updates no longer kick you, simpler elites, Wizard changes
Server updates no longer kick you offline all the time
It used to be that every time I pushed code, everyone online got disconnected for a moment. Now the game server is split out on its own: updates that only touch art, the portal or the editor go completely unnoticed. Only real changes to the game rules disconnect you once, with "The server updated, back in a moment…" on screen and an automatic reconnect. A real network drop and a server update are now told apart, too. When the game page has a new version, a line at the top says "Update available, click here to refresh".
Elites are back to simple
The 17 elite affixes are gone entirely. An elite is now just the monster itself: a blue name, a mark in the target frame, and a flask drop when it dies. Its strength comes only from its own stats and skills, with no hidden bonuses. The "Elite monsters" box on the portal became "All-new monsters".
Wizard skills and Fire Wall
- Wizards no longer learn Fireball, Hellfire, Great Fireball or Explosive Flame, making room for skills more worth training
- A newer Fire Wall overrides an older one: the new wall takes over the old wall's cells, that old fire slowly dies out, and the old wall's other cells keep burning
- The Dragon Crystal and Golden-Wing Butterfly are back in the monster list
A press that does nothing now tells you why
Skill slots, the flask slot and scroll slots share one kind of hint: when a press can't go through, the icon tilts and rights itself, and the reason pops at that spot, like seconds left, not enough mana, full health, or not allowed on this map. No more relying on a line in chat.
Sound and interface details
- Equipping and removing gear, and picking up or putting down items in the bag, storage and face-to-face trade, all have their own item sounds, different for weapons, armor, rings and potions
- Empty gear slots on the character page no longer show text, just the slot
- Panel tab hotkeys now always show to the left of the tab
- Cooldowns and remaining time on skill slots, the flask slot and the status bar are now drawn the same way, flashing briefly as they run out instead of turning red
- Poison spreads more slowly while you're poisoned, taking about 2 seconds to cover your whole body
Gear data
Zuma and Red Moon jewelry and weapons now have stats: where the official Korean site's encyclopedia matches, they follow it, and the rest is our own call.
Looks are still being polished
The Wizard and Warrior skill looks and the Summon Skeleton and Summon Shinsu looks went through a few more rounds. They're still in review, and each one goes on sale as soon as it passes.