Skill books arrive, no mana regen after casting, Tab map
Skill books and casting rhythm
- Skills below level 22 are learned automatically when you reach their level; skills from 22 up come from dropped skill books: right-click one in your bag to read it, and the skill is learned and added to your skill bar; if you can't read it, the reason shows in the middle of the screen. The Wizard's Explosive Flame is still learned at 22
- The minimum gap between casts is a bit longer, so casting isn't quite as fast
- No mana regen for 9 seconds after casting: keep casting and it never comes back; stop for 9 seconds and it starts slowly returning. Wizards have to budget their mana
- Vampirism now steals life: on a hit it heals you for 30% of the damage you actually dealt. Its skill book isn't in yet, so it can't be learned for now
A batch of changes for all three classes
Checked against the original source code, a batch of skill details were corrected: Soul Shield and Blessed Armor durations, Shoulder Dash no longer leaving people halfway, Thrusting only counting the second cell if someone is there, Fire Wall no longer making monsters pause, and sword skills only gaining proficiency when they deal damage. Ultimate Enhancer used to be uncastable; now it works, and it boosts your own spirit.
Skill proficiency is harder now too: training points come in three tiers, small for ordinary skills, more for core ones, and the most for skills that gain on every hit, so no skill maxes out in a couple of casts. Trap Hexagon lost the pillar of light on hit: nothing flashes if it fails to trap, and only a successful trap shows the fence.
Monsters
- Shinsu and Bone Familiar health and attack now use the original numbers; Shinsu's attack counts as magic, so it has to roll to hit and is reduced by magic defense
- Poison Spider and Sand Worm spit now deals magic damage too
- Guard attack and defense are back to private-server numbers, and Tideborn Isle has a few more Guards
- Monster levels no longer show over their heads or in the target frame
Interface
- Press Tab for the map: the whole map shows at once in faint gray lines, you're a dot, and NPCs and exits have their own marks; the minimap in the top right uses the same lines
- The shop has a new "Items" section with the Rename Card: right-click it in your bag to rename
- Wanted status is gone: a red name is the outlaw, with no more server-wide announcement or red dot on the map
- Things you can't do no longer spam chat; they show in the middle of the screen instead, and guild page and trade house results are written on the page
- The four corners of an item tooltip change with quality: Magic, Rare and Unique each have their own style; flask, Town Scroll and Random Teleport Scroll tooltips sit above the stone panel instead of covering the health and mana orb
- Party cards now show the class as a short mark before the name (Wa / Wi / Ta)
- Arrows now fly from the hand instead of the feet
Skill looks and shop looks are still being polished.