Dev log

Teleport Ring and Invisibility Ring return, pets follow spirit

Update

Rings and gear

  • The Teleport Ring and Invisibility Ring are back: the Teleport Ring uses @移动 x y to move you to those coordinates on the current map, with a 10-second cooldown; wear the Invisibility Ring and monsters can't see you, while other players see you as translucent
  • The Gold Ring, Sturdy Gloves and Mana Bracelet are back, with the old 1.76 stats
  • Requirement cells you don't meet turn red at the bottom: level, attack, magic or spirit, you can tell at a glance; when you level up or your stats change, open windows update their colors on the spot

Combat and rules

  • Pets scale with spirit: for Summon Skeleton and Summon Shinsu, each extra point of the master's spirit adds a bit of attack and health, and pets update the moment your spirit changes
  • Poison evasion is now a percentage like magic evasion, 10% per point, capped at 90%, covering Poisoning, the Paralysis Ring and monster poison
  • PK points on the character page now count kills: each kill adds 1, at 2 you turn red, and every 200 minutes online clears 1; PK points color your name accordingly
  • Killers only get 10% of the victim's carried gold, and bosses no longer have personal drops
  • Stay in a safe zone for 10 seconds after returning to town and your flask refills; quick slot refills keep ticking while you're logged out
  • Odds are now all percentages; drops, Turn Undead and the remaining dice rolls have all been converted. Turn Undead no longer draws aggro from monsters that aren't undead

Interface

  • You can link gear in chat, and chat history survives teleports and reconnects
  • Chat takes up at most a third of the screen; item and skill tooltips no longer cover the health orb, chat or windows, and shift step by step toward the edge when they don't fit
  • Comparison tooltips spell out which ring is upper or lower and which bracelet is left or right, and the "Worn" tab moved outside the frame
  • Clicking an NPC whose window is already open no longer closes and reopens it, and the open sound only plays once
  • When buying from an NPC, if the gold in your bag isn't enough, the rest comes out of storage
  • Your guild is loaded as soon as you log in, and with "Always show guild and title" on, your own 〈Guild〉 shows over your head too

Maps and monsters

  • Tideborn Isle's two cave entrances now lead to Woma Temple and Zuma Temple, and both temples are now public maps
  • The Millennium Tree Demon got its collapsing death animation; the Blood Zombie and Blood Giant Fiend now behave like themselves again: reviving and walking around Fire Wall belong to the Blood Zombie, and the Blood Giant Fiend no longer counts as undead
  • The Blood Giant Fiend uses the Blood Giant's sounds
  • Caves are always dark, lit only by lamps, torches and the glow around people

The Twin Aura visuals are still being polished.