Dev log

Play without login, inspect others' gear, curses arrive

Update

Play before you log in

The login tablet and the portal now have "Try first, no login". You can jump straight into the fight, and when you're hooked, click "Link Telegram" at any time to keep your progress; nothing you've earned is lost. Trial accounts have a few limits: max level 28 (with a reminder at 25), no trading, no trade house, no shop or top-ups, and items they drop can only be picked up by themselves; at most 3 per network per day, and they're deleted after 30 days offline. I want people to get a taste first, then decide whether to stay.

See what others are wearing

Open another player's menu and you can see the 8 gear slots they're wearing; their gear can also be linked in chat, and clicking the link shows it. Gear links in chat lost their underline, light up on mouse-over, and get a space between them automatically when two sit side by side. Weapon art is now centered on the blade instead of looking off to the left.

Luck and curses

  • Luck only comes from weapons: each strike has a chance to deal maximum damage, and luck counts up to 7 at most
  • Blessing Oil drops from the Woma jewelry pool and isn't sold in shops. Right-click to use it on the weapon in your hand; each weapon can take it at most 7 times, each with only a 10% chance of luck +1. A miss just does nothing; it never takes luck away
  • Killing a player has a chance to curse you for 30 minutes, during which luck does nothing; repeat kills stack, and the timer only runs while you're online. Right-click a Blessing Oil to take 30 minutes off a curse
  • The status bar now has a curse icon, and luck also shows in the all stats tooltip

I want PK to have a cost without one bad roll ruining someone forever, so the curse sits on the person, not the weapon. The Memory Helmet and Memory Ring also joined the Woma jewelry pool.

Darker nights, caves darker the deeper you go

Nights on the mainland are a bit darker, and Tideborn Isle, which wasn't following the day-night cycle before, now does. Caves also get darker the deeper you go: the deep floors of Zuma Temple, Zuma Taurus's Lair and Woma Temple Hall are all dimmer. The glow around lamps and people now fades softly out to black instead of showing square edges.

Monsters and combat

  • Three new kinds of zombies that revive, getting back up on their own after dying; the old "Zombie" is renamed Lightning Zombie; the Corpse Demon Cave area now has packs of skeletons and chieftains
  • Hiding only keeps monsters from finding you; area attacks still hit hidden players
  • Self-cast skills like Hiding no longer target the monster under the mouse
  • Healing on pets: even a full-health pet shows the heal visual, and casting it at a monster or NPC still counts as a cast
  • Daily hunting returns now diminish harder: 40% after 4 hours, 10% after 6 hours, and bosses are still never reduced

Other

  • New Wizards no longer start with a Magic Helmet they can't wear
  • The Blacksmith says a line when opening shop, rotating through three lines per person per day
  • Skill looks, pet looks and shop looks are still being polished