Dev log

Denser monsters, faster regen, gear compare on phones

Update

Denser monsters, faster health and mana regen

Woma Temple Hall and Zuma Taurus's Lair have more regular monsters, as dense as the other floors, so you no longer have to search the whole screen for something to hit.

Mana regen in the wild, and health and mana regen in safe zones, now all take about 30 seconds to fill: fight for a while, catch your breath, and keep going.

Soul Fire nerfed

Soul Fire's own power was cut by a third, so one talisman no longer buries every other source of damage. The flask affix "Faster mana regen" was also replaced with "Shorter cooldown".

Smoother on phones

  • Hold a skill button to keep casting; while repeat-casting, killing a monster switches to the nearest monster in range, and if there's none it stops casting instead of dropping lightning on yourself
  • Phones can compare gear and flasks too, with ▲▼ marked in the stats area; rings and bracelets have an "Other one" option, and special rings are no longer treated as the worse one
  • The phone character page and trade house now scroll as a whole column instead of snapping back a long way
  • When the chat keyboard is up, the channel bar keeps only the current channel, and tapping outside closes the keyboard first
  • Font sizes and buttons on phones were cleaned up: text you need to read is bigger and buttons are easier to tap

Fixed issues

  • In a trade, if the other side takes something back and puts it in again, or changes a quantity, one more look lets you confirm again, instead of getting stuck on "Look at everything the other side put in first"
  • The sword icon on the Warrior attack button no longer gets inverted in browsers with dark mode on
  • Character names can no longer be "System" or a channel name

Skill looks, pet looks and shop looks are still being polished.