Tougher bosses, Flaming Sword toggle, more precise joystick
Tankier bosses, harder-won gear
Evil Pincer Bug, Evil Centipede, Tomb King, Woma Taurus and Zuma Taurus all have a lot more health, so soloing them is harder and it's worth calling a few friends to fight over them. Woma and Zuma weapons now only drop from the bosses themselves, not from regular monsters or chieftains; Zuma Taurus's chance of dropping two or more at once was brought down to about the same as Woma Taurus.
Skill books were sorted out too: mid-level monsters and Woma and Zuma drop books more often, skills you start with (like Soul Shield and Explosive Flame) no longer drop as books you can't read, and level 35 skill books are no longer guaranteed; you need luck and a fight for them. Gear sold by the Blacksmith can now occasionally have bonus stats and affixes.
Warrior feel
- Flaming Sword is now a toggle like Half Moon: while it's on, it lights itself as soon as the cooldown is up, the same against monsters and players; the "Auto-light Flaming Sword on monsters" setting is gone
- Warriors start with Fencing at level 3, Thrusting is a passive skill and no longer takes a skill slot, and Shoulder Dash moved to slot 1
- Rooted pets really stay put, in All attack mode you can hit your own pets to wake them, and Taming Light always roots your own pets
Smoother on phones
The phone joystick direction is now worked out by map cells, the same as the mouse. Before, your thumb could point one way while your character walked to the next cell over, and picking things up was often off by a cell. That's fixed.
The phone skill page shows passive skills and descriptions, and tapping or dragging swaps skills. The three-part ring around a skill button shows proficiency and training progress, and the whole ring flashes on level up. Skill slots on computer and phone now look the same. The phone trade house now has items to pick on the left and quantity and ordering on the right. On small phones with a boss around, the party on the left collapses into one row instead of piling up.
Fixed issues
- Logging out, refreshing or getting caught by an update while dead no longer has you stand back up at full health when you return: you're still dead, and you return to town as usual when the revive timer is up
- Getting hit the instant a map loads popped "Something went wrong"; fixed
- Hair no longer flickers while running
- GMs don't drop their gear when they die
- Text over monsters' heads only follows its own monster and no longer shuffles aside for others
Skill looks, pet looks and shop looks are still being polished.