Death turns to ash, stacks sell one by one, Blessing Oil no longer capped
Death turns to ash
When a character dies, the body on the ground chars, cracks with embers and breaks apart piece by piece, and ash and sparks drift away on the wind, finishing just as you're sent back to town. Everyone gets this; it isn't a shop look, and other players see it too when you fall.
Trade house: stackable goods sell one by one
Stackable goods like Reforge Stones, Engraving Stones and Blessing Oil now take one cell per stack in the trade house. When listing you choose how many and the price for each; buyers choose how many to buy and pay by the piece, and the rest stays listed. When part of a stack has sold, tap the cell to collect the money so far without taking the listing down. Under the price box there's now a reference row: the lowest price currently listed, the last sale price, and −5% / +5% nudges.
In face-to-face trades and when selling to an NPC, a stack now asks how many to put in or sell, with a slider that defaults to 1. On phones, filling in a number swaps the other column for a number pad so it no longer covers the box you're typing in.
Blessing Oil has no use limit
A weapon no longer has a cap on how many times it can drink Blessing Oil. Instead each step up gets harder: Luck 0 to 1 is about even odds, 6 to 7 is only 1%. A weapon can be raised to Luck 7 at most; at that point it won't take more and the oil isn't used up. Luck on a character is now capped at 9, up from 7. Necklaces and dodge bracelets up to Woma tier have a small chance of an extra Luck line when they roll as top-grade.
Tell chieftains and bosses apart at a glance
A chieftain's name is now blue with a blue edge around its health bar; a boss has a gold name and gold edge, and summoned bosses look the same. Summoned bosses also behave like bosses against control skills: Taming Light, Trap Hexagon, Shoulder Dash and Lion Roar can't tame, trap, push or hold them, so what you see matches what happens.
Also
- Inspecting another player's gear now shows the potion they have on
- A chime plays when a whisper arrives while the chat window is closed
- The top of the account page is now a Level card: your level and percentage, with one bar where the dark part is current experience and the pale part next to it is your soul pool, which you claim by hunting after logging in
- Too many wrong passwords no longer lock the account; you now pass a human check first, so you can still get in and someone guessing from other IPs can't lock you out
- The Magic quality blue is a little brighter and Unique is now rose red, easier to read on both the dark and the gold selected backgrounds
- Fixed Thunderbolt sometimes turning the target's whole body purple
- Colored layers in the original-art scenes now really show their color instead of washing out to gray
- Phone: the blacksmith's buy-back is now one row per item, tapping a skill scrolls its description into view, scrolling columns fade at the bottom edge when there's more below, and list rows are tappable across their whole width
- A new character's welcome box shows only once per character, not again after reconnecting, refreshing or switching back from the background
Skill looks, pet looks and shop looks are still being polished.