Dev log

Stone Tomb for leveling, Zuma for loot, tap right-click to run

Update

Stone Tomb and Zuma

  • The Stone Tomb (the “Boar Cave”) has been rebuilt: floors 1 to 6, the Stone Tomb Maze and floor 7 spawn monsters and connect doors the private-server way, and the Boar Cave is more crowded. The White Boar is undead now, and the Tomb King's drops sit between Woma Taurus and Zuma Taurus
  • Zuma Temple floors 1 to 4 and Zuma Pavilion no longer spawn Zuma chieftains, and the chance of Zuma jewelry and level 35 books from chieftains is lower
  • Tideborn Isle has three Evil Pincer Bugs and two Evil Centipedes, each respawning at a different time so they never show up together
  • The Evil Snake Chieftain and Scorpion Snake Chieftain now have different jobs: one is for warriors to kill, the other for wizards
  • When the Blacksmith explains the way through the maze, the window draws a door map, so you no longer have to memorize it

Combat

  • After a monster's paralysis wears off, you cannot be paralyzed again for 3 seconds. While paralyzed you can still use a Random Teleport Scroll, and you are still paralyzed after the jump
  • When you kill a white-name player, luck gained from oil on your weapon is always reduced by 1 and you are not cursed; only if there is no luck to lose do you risk a curse by chance
  • Monsters that a Trap Hexagon failed to trap no longer show the extra effect

Controls and pets

  • On PC, a quick right-click runs your character to that tile and stops there; holding right-click still follows the mouse
  • If you walk into the tile your own pet stands on, the pet steps aside so it no longer blocks you
  • Pets recover health in a safe zone as fast as you do
  • When a pet is fighting right next to a monster and you teleport or get far away, it finishes the fight first and then flies back to you
  • The minimap in the top right: if the whole map fits, it stays centered; if not, it follows you and stops at the edge
  • Tab map: where the close-up view already fits the whole map, there is no extra overview step
  • Idle time before you are disconnected is now 10 minutes

Skill looks, pet looks and shop looks are still being polished.