Dev log

Steadier mana, Fire Wall burns on the ground, day and night

Update

Steadier mana regen

Mana now comes back in a small sip every 2 seconds. Whatever your level, empty to full takes 5 minutes, the same for all three classes. It used to come back in big chunks far apart: halfway through a fight the bar would suddenly jump, which made the pacing hard to manage. Now you can work out how long you'll last.

Fire Wall really burns on the ground now

Fire Wall now sets 5 cells alight: the target cell plus the ones above, below, left and right. Standing on it hits you every 3 seconds until it burns out. It used to be a one-off area hit; now you can use it to block a path or pin someone down.

Smoother casting

  • Attack skills can be cast on empty ground: they still cost mana, single-target ones fly on, and Thunderbolt strikes that cell
  • Shift + left click: swing in place toward the mouse, for any class; Thrusting, Half Moon and Flaming Sword still trigger on a miss
  • Magic Shield, Hiding and Mass Hiding can be extended by recasting in their last 5 seconds; when one is about to run out, its skill slot gets a slowly breathing gold edge
  • Recasting while a shield or hiding is still up is no longer refused or freezes your character; it just costs mana as usual
  • Casting Soul Shield, Blessed Armor or Healing on yourself with the mouse on your character now lands at your feet instead of flying over your head
  • Area skills like Mass Hiding land on the cell under the mouse instead of only hiding you; casting again never makes the effect worse, it keeps the longer duration
  • Skill slot cooldown numbers now show the real seconds left; before, every skill counted down from 10
  • An idle Shinsu lies back down on its own

Teleport, scrolls, potions, footsteps

Teleport now has its missing teleport moment: a sound when you leave and a ring of blue light where you land. Random Teleport Scroll, Town Scroll and potion visuals and sounds were all matched to the official client: scrolls raise a pillar of light where you stand and a ring of light where you land, and potions share one sound that only you hear. Footsteps follow the official client too, with left and right feet by ground type and separate walking and running sounds.

Day, night and darkness

Maps now have day and night. Daytime is a little darker than before, the mainland has dusk, night and dawn, and after dark lamps light up the ground around them. Skill visuals, glowing outfits and weapons, and drop pillars aren't dimmed by the night: they keep their true colors after dark.

Interface

  • Every panel uses the same header and the same fonts: brush-script page titles, consistent top and side margins, and a two-column settings page
  • Disbanding a party, removing a member, disbanding a guild, buying in the shop with 降龍 coins and the like now ask in a small confirm box first: Enter confirms, Esc cancels
  • Settings has two new toggles, "Monster names and health bars" and "Player health bars", and "Restore defaults" now resets the whole page, not just hotkeys
  • Coordinates are no longer always on screen; you can see them in the Tab map, where party members on the same map show as dots in the party color with their names
  • The welcome message only shows on a new character's first login, and it's shorter
  • Fixed settings toggles not updating when clicked; asset requests now retry automatically on a shaky network, so one dropout no longer leaves missing art

Data checked against the Korean official site

Requirements, weight and stats for 56 pieces of gear, and experience for 40 monsters, were filled in from the official Korean site's encyclopedia.

Skill looks are still being polished

The Wizard and Warrior looks were redone several more times these past two days. They're still in review, and each one ships as soon as it passes.