More languages, password login, faster leveling
Traditional Chinese, English and Japanese
The first group on the settings page now has "Language", where you can choose Traditional Chinese, English or Japanese. Interface text, item names (those that drop and those sold in the shop) and server messages are all translated, and the portal footer has a row of language names at the bottom right; on your first visit it follows your browser's language. The game's name is "降龍" in every language. My target players are overseas, so the first step is talking in words they understand. Skill and monster names are still being filled in; untranslated ones show in Chinese for now.
Log in with an account and password
The login tablet now has username, password, new user and change password, the portal has a login panel, and you can manage it on the account page too. Trial accounts can set an account and password to keep their progress. People without Telegram are no longer locked out.
Only one account per device can be in the game at a time: press "Start" with another account in the same browser, and the one already online is pulled out and told "Another account on this device entered the game". I don't want one person running multiple accounts. I also fixed a sign-up limit loophole where simultaneous requests from the same network could register several accounts at once.
Leveling three times faster, smoother mana
- Experience needed to level is now a third of the original, so the early game is less of a grind
- Mana from empty to full is now 3 minutes for all three classes
- In safe zones, health and mana refill in exactly 1 minute: the safe-zone rate replaces normal regen instead of stacking with it, so it's never faster than 1 minute
- The White Boars at Tideborn Isle's Zuma Pass have doubled, to about 14
Shoulder Dash with the original motion
Shoulder Dash used to look like a blink plus a swing. Now you charge forward cell by cell in half steps, the target is pushed back one step, and takes the hit after the push. If you can't push them, you dash into thin air in place and get a hint that your dash power isn't enough; the skill description now also explains what it takes to push at max level.
Phones and browsers
- Holding your phone upright, from the moment you open /play you're prompted to "Turn your phone sideways", and on Android there's an extra line: if that doesn't work, open it in Edge or Chrome
- On phones, amount fields bring up our own number pad, and text fields sit right above the keyboard instead of being covered
- The phone Q&A box is slimmer, character select is rearranged, and the top-right row gets out of the way while you drag to aim a skill
- After more than 5 seconds in the background, the server stops sending what's around you, and it all catches up when you return, saving battery; 60 seconds in the background counts as a disconnect
- Fixed older browsers popping "Something went wrong" on entering the game; iPhone 16.2, Chrome or Edge 111, and Firefox 121 and up can play, and older ones are told the browser is too old
- The positions of the tame and summon pet buttons and the skill cancel button on phones were adjusted too
Server move
The game servers moved as a whole to a data center in Northeast Asia, closer to players in Asia, so latency should be lower. Characters, storage and items on the ground all came across exactly as they were; nothing was lost. After the update, the page asks you to refresh once.
Skill looks, pet looks and shop looks are still being polished.