Move right after casting, three bosses hit harder, smoother on mobile
Combat feel
- Casting now only holds you for the cast animation. Once it finishes you can walk, and the next cast waits for its own cast interval. Shoulder Dash lets you move right after the dash
- Guards chase whoever attacks them, and the archers on guard duty now shoot farther to match
Bosses
- Woma Taurus now hits for 40–100, Zuma Taurus 40–120 and Bull Demon King 45–150, all harder than before
Mobile
- Tapping a skill key queues it until its turn comes. An accidental second tap right after a cast is no longer cast, and skills that need no aiming fire on press
- The Town Scroll moved to the five o'clock spot and potions to three o'clock, so mashing the potion key no longer uses a Town Scroll by mistake
- While you push the joystick, potions and scrolls stay right next to the joystick ring
- When a menu covers the battlefield, any keys you were holding are released
- iPhone: no gray flash when tapping a skill key, no magnifier when holding a key, you can scroll the character screen with another finger while holding the joystick, and the portal's input boxes no longer zoom the whole page
- Cards on the skill list show only the icon and name
Items and trading
- When you are over the weight limit, the game says how much you are short and what the limit is, and the weight line in tooltips no longer gets a box around it
- Dropped items were repriced, and gear with affixes sells for more; the Blacksmith's daily stock now picks up price changes the same day
- Starter gear tooltips no longer show a sell price
Interface and map changes
- Your own party menu no longer repeats the word "Party" as a title
- When you walk through a portal, the new map fades in once the screen around your feet has loaded, so you no longer see half a map
Skill looks, pet looks and shop looks are still being polished.