Dev log

Auto loot, faster mana, new Blacksmith stock

Update

Feel

  • Auto loot: anything you can pick up on cells you walk or run over goes straight into your bag, no more clicking cell by cell. Items still protected for someone else aren't picked up, and the middle of the screen tells you how many seconds are left
  • Faster mana regen: empty to full went from 5 minutes to 3; no regen for 9 seconds after casting still applies
  • Cast range went from 8 cells to 10: if you can see a target, you can pretty much hit it
  • Healing casts on whatever you point at: pets, monsters and NPCs can all be targeted, and the server decides whether it heals based on your attack mode
  • NPC talk range widened to 15 cells

Combat

  • Shinsu fire breath and monster spells now only deal damage once the visual actually reaches you, instead of losing health before you see the fire. Monster weapon sounds now play at the moment of the hit too
  • Magic evasion now covers every harmful skill, capped at 90%, with its own line on the character page
  • Town archers now behave like Guards: they only shoot red names and whoever strikes first, not monsters or pets; hit one of them and every archer nearby shoots you
  • Poisoned monsters no longer turn around to chase whoever poisoned them
  • Pets are visible again after you reconnect
  • Bloodred Demon Sword and Fury Blade stats were re-checked against the references

Blacksmith and interface

  • The Blacksmith no longer sells the original potions: one flask a day (with a chance to roll affixes), and sometimes an extra skill book for levels 22–34. The day's stock is kept on your character, so updates and pushes won't swap it out mid-day
  • Buying checks your gold first and says exactly how much you're short; the shop asks before you spend 降龍 coins
  • Items you just sold aren't lost to a disconnect, an update or a portal; they only clear when you log out yourself
  • Gold sounds as in the original: a sound plays whenever your gold changes, but not for gold from monsters; putting gold into storage or a trade makes a sound too. Window buttons now make sounds as well
  • The map name stays in a fixed spot and windows simply cover it; NPCs on the Tab map are just triangles, with names on mouse-over
  • Player overheads now show the name on top with the health bar right above the head, the same as monsters
  • Names and health bars over large monsters no longer bounce up and down when they attack or get hit
  • The settings and looks pages are now web pages, and a bug with buying with 降龍 coins on the trade house is fixed

Monsters

  • Filled in death and hit animations for a batch of monsters, swapped a few monsters to more accurate looks, and went over the sounds once more

Skill looks and shop looks are still being polished.